DragonBones 5.5 is relesaed!

Dragonbones 5.5  is released!

You may notice that there is no 5.4. We just skipped the 5.4 version number since we do not like it. It's a joke 🙂 . The real reason is that this is a big version. Not only add more function in the editor, also update the Dragonbones data format version to 5.5.


Download DragonBones Pro 5.5

~ What's New ~

- Split the timeline

This is a big change. The timeline of bone splits into translate, rotate and scale. The timeline of slot splits into color and display index. After splitting, you can made animations more flexible. You can add key frame to the specify property, and apply curve to the specify tween.

For example, a bone translate from A point to B point and rotating one circle during moving. Now you can apply fade in and out curve to the rotate only, and keep the translate still in line curve.

After splitting the timeline, the obvious change is the flag button. The flag button is moved from timeline panel to several place, on transform toolbar and property panel of slot. Each property has its own flag button.

Layout of timeline panel is also updated. The top area is enlarged, and  divides into draggable area and box selectable area. In draggable area, you can drag to control the green play pointer. In box selectable area, you can box select the lead keys.

And we show the key offset value on timeline when dragging key. It works for  both single key and multiple keys.

And just notice, we move the onion button to the left area.

- X,Y lock scaling

When locking the scale,  adjust x or y scale value, another one will changed accordingly.

- Section loop playback

Set the"S" - Start frame and the "E" - End frame, with the repeat animation option enabled, the animation will be loop playing in the specify section.

"C" means current, with it is enabled, it will automatically scroll timeline during playback.

- Timeline filter lock

With timeline filter enabled, only the selected bone can be shown in timeline. Then enable lock button to lock the filter, the timeline will always show the selected bone when the lock is triggered. And it will prevent timeline items from changing to selected bones. Click the "refresh" button, it will update timeline items to selected bones. Click the "Select" button, it will automatically select the bones that shown in timeline.

With the timeline filter lock, you can compare and edit several specify bones' timeline.

For example, if you want to edit timeline of bone B according to timeline of bone A. If the timeline filter is disable, bone A and B are faraway from each other. So you need to enable timeline filter, then select both bone A and B. Then enable the filter lock, the timeline of bone A and B will be locked and continue showing. After that, you can select bone B only to edit it's timeline according to timeline of bone A easily.

- Auto generate mesh outline

Auto generate mesh outline according to the edge of image. You can set the density from 1 to 5, it effects the amount of the vertices on mesh outline. This is a new function, if you have any suggestions on it , please comments blow.

- Add more hotkeys

  • Set parent: P
  • Navigate to the parent of current bone: B
  • Navigate to the first child of current bone: N
  • Navigate to the next brother of current bone: M
  • Add / remove tween of the selected key: J
  • Holding the middle button of mouse and push-pull it, the scene will zoom in and out.  Since some users said that they do not have wheel of mouse (Using graphics tablet)

- Adjust order of bones in the same level

Holding Ctrl key, then drag the bone in scene tree, you can adjust the order of bones in the same level.

- Find in animation or library panel

Now, you can find in animation or library panel. If you have many animations or resource, this will be helpful.

- Data format upgrade to 5.5

Dragonbones data format upgrade to 5.5.