What’s New in DragonBones Pro 5.2

What's New in DragonBones Pro 5.2

DragonBones 5.2 provides a small amount of new features and a large number of user experience upgrade compare with version 5.1:
1. Optimize the grid editing, weight adjustment related user experience, support edit mesh with mesh deformed.
2. Copy and paste bones, slot, images across project and symbols.
3. Enhance the preview feature. It can switch components and animation
4. Export panel optimization, add export specified frame and export web.
5. Optimize the login process, complete registration and login within the tool. No need to read Chinese any more.
6. Press H to drag the stage. Select the mesh and press D to edit the mesh.

This new and enhanced features of DB5.2 video is made by Poedil 88 . Thank you Poedil 88.

Following is the details:

  • Optimize the grid editing, weight adjustment related user experience, support edit mesh with mesh deformed.

Fully optimize the mesh editing, weight adjustment related user experience.

Move the layout of the mesh editing area to stage. Add feature to edit mesh in deform mode.

Improve weight property panel’s user experience:

Mesh and pictures are no longer a conversion relationship, the mesh becomes an optional attribute of the picture, but it is turned off at any time.

The skin weight of the skeleton list shows a more reasonable, did not select the mesh point, and no longer show the weight ratio.

  • Copy and paste bones, slot, images across project and symbols.

Bones, slots, and pictures can now be copied and pasted across project and symbols as following:

  1. Right click on a bone or image, click copy in context menu.
  2. Right click another bone as parent (the parent bone can be located in other project or symbols), click paste in context menu.

  • Enhance the preview feature. It can switch components and animation

Totally improve the preview interface, switch armatures and animations, adjust animation speed, change background color, on/off grid, watch on mobile and so on.

In addition, this preview page can be local saved by exporting pages, send to others, and share the animations.

 

  • Export panel optimization, add export specified frame and export web.

The export panel layout has been improved. Add the feature to export specified picture in specified animation and web page.

You can export a specified frame in a specified animation

Add export webpage feature, animation directly exported to HTML file. Compared to GIF, it can display the delicate movements of skeletal animation better, smaller size, no loss of color.

 

9 thoughts on “What’s New in DragonBones Pro 5.2”

  1. I love the fact that you can now copy bones between projects, would love it even more if you copy over animations to other animations over projects.... Also that we can now export single images is a lovely feature.

    Would there be any chance that you can set export limits to image exports? I have to use Gimp with a plugin called "export layers" in order to set image extents for multiple images. Another method I was thinking off was to add an image with a thin border on my animations so that when I export my project it gets exported on default with the desired image size.

    1. We will implement animations copy over projects, it is on the feature list.
      For the export limits, do you mean you want to export parts of the images, some images you do not want it be exported during exporting?
      For the thin border, do you mean that you want to set the canvas (Stage) size of the animations? I think this option should be used only when you export images. am I right? We will implement it, it is also on the feature list.

      Thank you very much for your great support to DragonBones.
      If you have more questions or suggestions, you can send email to me. My email address is pandong@egret.com. Thanks.

      1. yes, you are right! thank you so much... always wondered what the stage option was.

        The export limits is the same of the thin border, which is like you say the stage option.

  2. Guys, I just started using dragonbones for mascot logo animation, I'm not game developer.

    Thank you for your effort to create this awesome software. However if you create a complete video tutorials, it would be helpful, on Google many people search this and you can make it premium (paid tutorial), we don't mind.

    I was learned digital animation (flash) at college in 2005. But today is different, software's growing up amazingly, I have no idea how to use mesh. Lol

    However dragonbones can be used for animated banner too? I saw it somewhere and it looks amazing.

    1. Sure, it can be used for animated banner, you can use it to make any animation you want.

      For English tutorials, with DB 5.2, you can find it on the welcome page, the banner on top. Here is the links: http://istvanszep.thinkific.com/courses/animate-your-game-characters-for-free-with-inkscape-and-dragonbones?coupon=startdragonbones

      This tutorials is created by a teacher. He is an user of DB.

      And on youtube, there are many tutorials that made by users. Here is the collection:
      https://www.youtube.com/playlist?list=PLAxFOjtO8N8Odeg1_4fuhwYNc3aH2crGH

      Thank you for your support!

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